This expansion was created by a small group of game playing friends namely Jay, Alex & Ubbie. It is meant as a bit of fun and is in no way endorsed by Days Of Wonder, any Railway Company or the UK Government.
After playing Dave Millard’s great UK expansion found on this site: http://www.ecs.soton.ac.uk/~dem/personal/t2r/ We collectively decided that it played very well but lacked a certain modern Britishness. The Ticket To Ride games exemplify an idealised 19th century railway system, not the crud we have today. In the UK news a week can barely pass without some train problem or transport minister making an arse of himself. So we decided to put our not so serious heads on and invent an expansion to Dave’s unofficial map to bring back those elements we miss from our modern railway system.
Warning, if you have no sense of humour and have no idea of the calamities we have on our railway network you may just not get it!.
Rules V0.9 - Beta
We have played this a couple of times with a group of 3-4 people and we found it worked quite well using the rules below. However we did not really have any hostile players trying to break the system. We had rules in mind in case this happened; these are highlighted in blue below. If you find things start getting unbalanced or these rules wreck the game then do the following:
Also if you have any good ideas for cards then let us know and we will add them to the deck as long as they do not unbalance it too much. Believe it or not, we did try and balance the deck so no one card would be a killer.
This needs a little modification. Hopefully Dave can make a copy of the map for these rules but if not you will have to waste 5 minutes armed with a marker pen and doodle on his lovely map (It's the marker for now, sorry! I'll try and do a Europe version along these lines one day -- Dave). Don't worry, you can still use the map for the normal game afterwards so no real damage done.
We have 3 new symbols that are placed on the map. 2 of these are straight out of Ticket to Ride: Europe but Bridges are all our idea. So familiarity with Ticket to Ride: Europe is useful.
Where these symbols are placed and their meanings are described below.
As per Europe version these have a number of locomotive symbols on the route. A locomotive must be played instead of the normal coloured card for each locomotive symbol
1 locomotive ferry routes
2 locomotives ferry routes
As per Europe rules. After completing these routes turn over three cards. Each of these cards that have the same colour as the completed route (locomotive cards will automatically be the same colour as the route) require the player to play an additional card of the same colour (locomotives can be used). E.g. complete red route. Turn over three cards one of which is red and one is a locomotive, player must play two further red/locomotive cards to complete. If player can't do this he takes all his cards back into his hand and his turn end.
Tunnel Routes
The London Underground
The inner four spaces of the four London station double routes are also tunnels. i.e. the inner space of the double routes from:
Leave the outer routes as they are - they represent the over-ground network
These routes require an additional card of the same colour (locomotives can be used) only score as the route length however not the number of cards expended.
We marked these by placing a \____/ symbol either side of the bridge sections (i.e. over the water bits)
Routes with a Bridge
This is the easy bit, honest.
At the beginning of the game deal out 3 of the event cards to each player where they are kept in hand. Less cards at the beginning of the game may be preferable.
Cards can only be played when stated on the card:
Cards that affect the actions of another player must be played during their turn as they are carrying out the action that the card influences.
Some cards may need to be laid out in front of the player to take effect - this is indicated clearly in the card text.
Players may draw one additional card as their turn. Allowing players to draw 2 cards and discarding one, or keeping both are options to use if you wish to encourage more card use.
To discourage similar gamesmanship you may want to ban card use after one player only has 10 train pieces left except for Play End Game cards which can still be played.
Cards that cancel other players cards must be played immediately. Any player can cancel a card being played if they have the appropriate counter card - not just the target of the card.
Ministerial or Government cards are indicated by the words Minister, Gov., Government or Ministerial in the TITLE BAR. For Example:
Extensions
A few people have suggested new cards to me. You may like to add these to your pack:
Gratefully appreciated - let us know if you enjoyed playing the game and if you have any ideas for improvements or new cards. We will credit you below.
Put together by Jay, Alex & Ubbie.
Thanks to Dave Millard for his great UK map and for hosting this.
Thanks for Alan R Moon and Days Of Wonder for a great game.
Thanks to Ron for his suggestions for new cards.
Thanks to www.BoardGameGeek.com for just being a great web site.
Thanks to the UK Government and all the train companies folks for providing such hilarity and rich inspiration.